Update 0.2.0


Alright, new update! Here are the patch notes from v0.1.1 to v0.2.0

Changes/New Stuff:

  • The Towerpedia is now available, it shows stats of the towers for accessibility.
  • Addition of flying enemies.
  • All enemies have been re-balanced to make the game feel a little more difficult.
  • Armor has been greatly buffed, and is less used to compensate.
  • The waves are now completely different, using flying enemies to provide more variety and a more gradual increase in difficulty.
  • Better buttons for the Cardpedia and Towerpedia.
  • Game now has a desktop icon and shows our logo during the load.
  • Levels are now more reasonable to play, with multi-lane levels having a new spawning method that greatly reduces their difficulty.
  • Level 4 Groundrattlers have been removed as a result of level 4 being more reasonable to beat.

Fixed Bugs:

  • Cleaned up tons of projectile code and enemy hitboxes, towers now are able to better hit things they should.
  • Speed buff from king yellow enemies now actually works.
  • Purple king enemies towers damage reduction from mage towers now actually works.
  • Fixed the random unable to start first wave bug that was being hard to track down, apparently the tutorial had a gamemaster prefab that was causing problems.
  • Music now has a higher priority so it should actually have a bit easier time dealing with later waves.

Files

CardTD-WindowsX86_64-v0.2.0.zip 54 MB
Jun 15, 2023

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